Reducing stress and putting the party back into the in-store service experience
GROUP PROJECT | 4 WEEKS
STRATEGY, SERVICE DESIGN, ENVIRONMENTAL DESIGN, 3D DESIGN, UX/UI DESIGN
My Role
I collaborated with the strategists on my team to conduct research, distill the insight, and create design objectives. I worked with Matt, fellow experience designer, to map out pain points and design new service offerings around them. Individually, I redesigned the in-store environment and designed/ prototyped the wayfinding interface.
Tools Used
Cinema 4D, Photoshop, Sketch, InVision, Keynote
Problem
To customers, Party City feels like the opposite of a party
Despite their domination of the party goods category, Party City’s reputation among customers leaves plenty to be desired. The brand promotes a promise “to make any moment extraordinary,” but ironically, the experience consumers have in the store is anything but. While parties make us feel alive, the store feels lifeless.
To make matters worse, the hectic in-store experience exacerbates party-related stress
Today’s party hosts are feeling the pressure to put on the best event possible– including both functional worries (“Will I have enough cups?”) and emotional ones (“Will someone ruin the surprise?”).
Unfortunately, Party City’s overwhelming in-store experience is only serving to increase the anxiety factor.
Opportunity
Make it easier for people to have less stressful, more memorable parties
In order to stay atop its category and fend off competition from Amazon, Party City needs to differentiate itself by delivering an extraordinary in-store experience worthy of its brand promise.
We set out to focus on the needs of its customers to help reduce in-store stress, and in doing so, make Party City a leader in what it means to throw a good party.
Design Concept
Party City: Don’t stress a good time
Planning a party can be stressful– but it shouldn’t be. We developed a revamped retail experience to better meet shoppers’ needs.
Because only 8% of Party City’s sales occur online and their e-commerce platform is far more user-friendly than the in-person experience, we focused solely on the physical service environment.
Design Research
Identifying stress points
In auditing the customer experience, we identified three main areas for improvement in the store. These served as our north star in the design process.
Shopping Experience
From overwhelming to inspiring
All design decisions were made to eliminate stress points from the shopping experience.
ENTRANCE
As customers walk into Party City, the storefront announces the tone for the whole experience. We transformed the store’s exterior from its stuffy, dark, and unimaginative current state to provide a bright and inviting peek into the redesigned retail space.
Interior
Rather than overwhelming and sterile, the store’s interior was reimagined as airy, vibrant, and modern. Since not all Party City shoppers visit the store for candy, we deemphasized the candy aisle in favor of a central hub that can meet all shoppers’ needs. In each aisle, we added labeling and lowered the shelf height to improve sight lines across the store and to help customers feel less overwhelmed by the selection.
WAYFINDING APP
For customers who are trying to find highly specific items or who’d rather not interact with customer service, we designed a wayfinding app that helps guests quickly search by keyword and locate items in specific aisles and bins.
Extending the Service
Cultivating loyal, repeat customers
Party City Rewards
Party City’s current customers have little reason to visit regularly– but with the addition of a member loyalty program including special offers and benefits, customers are incentivized to stop by and see what’s new.
STRESS-FREE HOTLINE
When new members sign up, they’ll receive a stress-free party favor bag. Contents include a candle, noise-free noisemakers, and a calling card for the stress-free party hotline– which provides customers the same expert service once they leave the store.
Design Process
PERSONAS
Service Design Sprint
INSPIRATION
Created in collaboration with:
Andrew Allen, Strategist
Julian Grimes, Strategist
Sally Zhang, Creative Brand Manager
Dakota Ward, Art Director
Matt Yakob, Experience Designer
Lars Johnson, Copywriter